Celeron Celestine

4rd Level Half-elf Druid of the Moon

Race: Half Wood Elf
Gender: Male
Class: Druid
Level: 4
Deity: Ehlonna
Alignment: N
XP: Ask Jez
HP: 31
Proficiency Bonus: +2
STR: 8 -1 Save: -1 skill +1
DEX: 16 +3 Save: +3 skill +5
CON: 13 +1 Save: +1 skill +3
INT: 10 0 Save: +2 skill +2
WIS: 16 +3 Save: +5 skill +5
CHA: 14 +2 Save: +2 skill +4
Scimitar +5 d6S+3 Range,etc.
Flame Blade +3 3d6 fire 10’ light dur:10m
Shillelagh +5 d8+5 Magic Dur: 1min
Dire Wolf +5 2d6+3 Bite/takedown DC13 v ST knockdown Pack tactics
Brown Bear Bite +5 d8+4p
Brown Bear Claw +5 2d6+4s
Giant Spider Bite +5 d8+3p
Giant Spider Web +5 Restrained DC12 v ST
◼︎ ARMOR: AC: 14/16
Leather 11 +3 +2 Wooden Shield
Barkskin 16 on Damage (Concentration check) CON save vs 1/2 damage taken or DC 10 (whichever is higher)
Dire Wolf 14 HP 5d10+10
Brown Bear 11 HP 4d10+12
Giant Spider 14 HP 4d10+4
Cantrip Guidance Shillelagh Poison Spray
Level 1 (4) 4 3 2 1
Animal Friendship Cure Wounds Charm Person Thunderwave Goodberry Speak with Animals
Level 2 (3) 3 2 1
Barkskin Moonbeam Flaming Sphere Heat Metal Flame Blade Locate Object
Dark, Hooded, Common clothes ?
Druidic Focus ?
Scimitar wt:3
Sickle wt:2
Wooden Shield wt:6
Magic Pipe of Bubbles ?
Explorer’s pack Bedroll, waterskin, tinder box, mess kit
torch 10 9 8 7 6 5 4 3 2 1
50’ hemp rope ?
Herb Kit ?
Gaming Set (dice) ?
Thief tools ?
Fae Ancestry +1 charm saves, 100% resist sleep
Mask of the Wild (hide in forest)
Circle of the Moon Combat Wild shape = Cr1
Wild Shape x2 Dur: h*1/2 lvl (recharge after short rest) d8 heal / spell slot used
Feat: Sentinel You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits:
When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Languages: Wood Elf, Common, Druid, (+1)
Criminal background: Smuggler / pathfinder (criminal contacts)
Personality Traits: Incredibly slow to trust. Those who seem the fairest often have the most to hide
Ideals: Loyal to friends, not ideals. Everyone else can take a trip down the Styx
Bonds: Trying to pay off a debt i owe to an old friend
Flaws: If there’s a plan, i’ll forget it. If i do remember it, i’ll ignore it.

Always more at ease with the pets and beasts kept by the varied residents of the Fickle Tancy, Celeron’s childhood was mostly spent playing and tending to these creatures.

“For fucks sake, go play outside!”

Celeron took these words to heart, and went to play outside. The Sylvan blood flowing through his veins heard the call of the wild, and chased it.

Returning to the Fickle Tancy some years later as a druids initiate, Celeron had learned a lot in his time away. The half-elven teen can move like the breeze through a forest, and this skill had earned him some employment as a pathfinder for smugglers.

Celeron sports the latest in WyldWear TM, a mix of eathern and verdant colours, made of natural protective armours and furs. Usually heavily painted in ochres and woad, his infrequent appearance clean of all of this apparel reveals a good looking and quite charming young half elf, who rarely knows the right thing to say.

Celeron Celestine

D&D5E : Greyhawk Adventures! JezG smokedamage