D&D5E : Greyhawk Adventures!
Free 5th Edition Basic D&D rules PDF here.
Come up with an idea of the kind of character you want to play. Make sure it works with the rest of the group and run it past me.
2. ROLL YOUR ABILITIES
Roll 4d6 and add up the highest 3. Repeat six times, and either assign each score in order or as you like to your character abilities of Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.
3. CHOOSE YOUR RACE
Your race grants attribute bonuses, size, special abilities, and your movement. Chose your race from one of the following (for more information on Greyhawk races click here):
• Human (either mixed blood, or choose Baklunish, Flan, Oeridian, Olman, Rhenee, or Suliose).
• Dwarf (Hill Dwarf or Mountain Dwarf)
• Elf (Grey Elf, High Elf, Valley Elf, Wild Elf, or Wood Elf)
• Gnome (Rock Gnome or Deep Gnome)
• Halfling (Lightfoot, Stout or Tallfellow)
• Half-elf (choose which type of elf you have descended from)
• Half-ogre (use the same stats as a Goliath)
4. CHOOSE YOUR BACKGROUND
Your background grants you skills, proficiencies, a feature ability and some equipment. It also provides you with some suggestions for personality, ideals, bonds, and flaws. Choose your background from one of the following:
• Folk Hero
• Guild Artisan
Record the abilities, skills, proficiencies and equipment gained from your race.
5. CHOOSE YOUR CLASS
Your class grants your Hit Dice, hit points, skills, proficiencies, class abilities and most of your equipment. Choose your class from one of the following (for more information on Greyhawk classes click here):
6. CHOOSE YOUR EQUIPMENT
Your background and class provide you with your starting equipment. In addition, you get:
• Extra Equipment: You have 10 gold pieces to spend on any basic equipment you want, in addition to any gold gained from your background.
• A Trinket: Roll d100 on the Trinket table.
7. ADD UP YOUR BONUSES
Work out your combat, skill and saving throw bonuses you gain from your abilities, race, class, level and gear.
• Proficiency Bonus: Your Proficiency Bonus at 1st Level is +2.
• Saving Throws: Your class lists your two preferred Saving Throws. Add your ability bonus + your proficiency bonus of +2 to your two preferred Saving Throws, and use your ability bonus for the rest.
• Skills: Your class and background lists your skill options. Choose which skills you are proficient with, then add the appropriate ability bonus + your proficiency bonus of +2 to calculate your skill bonus. All other skills you are not proficient with use the appropriate ability bonus only.
• Initiative: Your initiative bonus is equal to your Dexterity bonus
• Melee Attack: Strength bonus + 2
• Melee Damage: Weapon + Strength bonus
• Ranged Attack: Dexterity bonus +2
• Ranged Damage: Weapon + Dexterity bonus
• Passive Perception: 10 + your Perception bonus
• Passive Insight: 10 + your Insight bonus
• Inspiration: You start out with 1 Inspiration Point. You can spend your Inspiration Point to gain Advantage or remove a Disadvantage to a skill check or attack.
8. FINISHING TOUCHES
You need a name, appearance, and personality for your character, plus any connections with the other player characters. If you’re using alignments, you need to choose one as well. Then you’re good to go!